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Updated skillsets for several krait and undead creatures to make them more entertaining to fight.Introduced five new stat combos on Ascended Rings and Amulets, which can be found in the usual locations for these items.These chests can now only be looted once per day, to encourage players to fight multiple bosses and spread out across the world. Fixed a bug on certain world boss chests that was causing them to drop fewer rewards than intended.Increased the loot rewards on many world boss chests, including the chests in Orr temples and the dragon chests.Credit for killing creatures is now easier to receive in situations when many players are attacking a single target.Player – Read more about the new Structured PvP map in the recent blog post. Banner art on existing guild upgrades has been updated.These rewards can be purchased with commendations. Added new personal rewards for participating in guild missions.Added new Guild Bounty, Guild Trek, Guild Rush, Guild Challenge, and Guild Puzzle mission types.The guild mission system has been implemented and includes the ability to earn merits.Guild Content – Read more about Guild Content updates in the recent blog post. Use the check boxes at the bottom left of the preview panel to change the view. When previewing weapons, you may now choose to show the weapon stowed, wielded, or by itself.The preview panel will open, showing your character with the item equipped. Simply right-click the item you want to preview and then select Preview. Item preview is now available on the Trading Post.If successful, this system will be slowly extended to other events across the game during 2013. This new scaling algorithm dynamically increases the difficulty of events by using the current system of increasing the difficulty of existing creatures, while also adding a new system that substitutes creatures of lower difficulty with different creatures as the event scales up. A new test version of our advanced event scaling algorithm has been applied to four high-level, regularly played events to help us monitor the feasibility of this system in the live environment.Many of the encounters in the Ascalonian Catacombs Explorable have been revamped, including all three final boss fights.Added new rewards to the laurels vendors in all major cities.The amount of experience given for completion of daily and monthly achievements has been increased.You can now select which achievements are tracked on the right hand side of the screen through the Achievement tab on the Hero panel.
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- You can now select the five daily achievements from a list that you will complete to receive the daily reward.
- All content from “Flame and Frost: Prelude” continues, and the Refugee Volunteer achievement can still be earned.
- The objects will be difficult to find, but the refugees are more likely to tell their stories to the helpful adventurer who recovers their possessions.
Refugees arriving in Lion’s Arch have lost on the road precious objects from their homes.As a result, the refugees have begun moving on to Lion’s Arch. Camps in Hoelbrak and the Black Citadel have become crowded.The refugees need qualified adventurers even more! The refugees’ oppressors are becoming more aggressive and have shown their faces in Wayfarer Foothills and Diessa Plateau.Two new achievements, The Gathering Storm and Lost and Found, have been added to the Living Story category.In “Flame and Frost: The Gathering Storm,” the second installment in this four-part series, the stakes are raised, and battles rage, in the foothills of the Shiverpeaks. Someone must hold back the gathering storm. They’re sending their heroes to defend the land and its inhabitants. The storm there is gaining momentum, but the forces of good are beginning to rally. Volunteers are helping to ease the burden, but more refugees are hobbling down from the Shiverpeaks. The situation is getting worse for the citizens of Wayfarer Foothills and Diessa Plateau.